Items

Question-mark boxes, loadouts, and shop rolls

Learn how a question-mark box hands you an equipped item, which names are official, and which shop numbers still disagree.

Repotted's listing names guns, grappling hooks, jetpacks, and oil spills. Everything else in the catalog below comes from illustrated player guides. Rarity, damage, duration, and price can change, and several published tables disagree. Read the item card and the shop odds in your client before you spend.

How an item enters a live match

A colored question-mark block spawns on the pitch from time to time. Only one exists at once, so both teams race it. Walking into it gives you an item from your equipped loadout. Press 1 to ready what the box gave you, then left click to use it. That is the same loop the tutorial teaches.

Slot count is not consistent across guides written in the same week:

  • The item-box walkthrough says the equipped loadout holds up to three entries, and Sportskeeda also says you can equip up to three items that the question-mark block can hand you.
  • The keybind walkthrough says Item 1 and Item 2 are the two gadget slots on the HUD, and mobile is described with two gadget buttons.

Both can be true if the loadout list is longer than the buttons you can fire. Count the slots on your HUD and the entries in inventory before you copy a pair. Three items are unlocked by default. The guides do not name which three. Other names come from Daily Shop rolls paid in Coins, and sometimes Robux.

Names you can look up

Item Evidence Match job the guides actually describe
Grappling Hook Official name Reposition, reach a contest, change the attacking angle.
Jetpack Official name Cross a gap or beat a slide. Wasted if you launch at midfield and leave the ball.
Oil Spill Official name Cut a lane in your own third. Do not drop it where your ball must travel.
Guns Official family Direct disruption. Specific models below are community names.
Shotgun Community Close disruption.
Flintlock Community Direct gun. Range and reload are not settled.
Bazooka Community Longer or explosive disruption. Recovery is the cost.
Freeze Gun Community Delay a player. Duration is not settled.
Rocket Punch Community Remove the one player creating the threat, not the nearest body.
Forcefield Community Absorb a hit while you carry. Waste it if you pop it before anyone challenges.
Barricades Community Block a shooting lane. Do not wall your own keeper's view.
Landmines Community Deny a predictable run to goal. Teammates can trigger them.
Magnet Community Reported ball or object control. Test the target before you build a play around it.
Energy Drink Community Reported movement or resource support. The exact buff is not settled.
Supercharge Community Reported temporary buff. The exact buff is not settled.

Cosmetics live in the same broad inventory: jerseys, balls, emotes, and goal effects. They do not change kick power unless the current description says they do. Roblox avatar gear from the Marketplace is not the same system.

What a roll costs and what it returns

Community guides describe a Daily Shop where you pay for a roll, not for a named item. A 1,000 Coin price is repeated across several of those guides. Robux prices of both 12 and 24 appear, so the honest price is the number on your screen. Coins come from playing. A match pays based on the result. Do not treat a fan estimate of coins per match as a payout table.

One September 6 guide states two specific rates: Jetpack at 1.0% and labeled Mythic, and Rocket Punch at 4.7% and labeled Epic. Other writeups regroup items under 12.5%, 7.0%, 4.7%, 3.5%, and 1.0%. Those figures do not add up to 100%, and they assign Grappling Hook, Shotgun, Oil Spill, and Rocket Punch to different tiers. Use them only as a warning that fan tables drifted. The roll calculator can turn a percentage you type into an "at least once" chance. It does not read your shop.

Featured slots, daily reset clocks, and "skip Common days" rules in those same writeups are strategies, not confirmed shop rules. If the client shows a probability disclosure, that text wins.

Pair by job

Give the two buttons you can actually fire different jobs.

  • Striker: movement plus protection. Spend movement only when the landing is the pass or the loose ball. Save protection for the challenge on the last touch.
  • Keeper: something that covers the shot line, plus something for the rebound. A jetpack that lands you beside the goal instead of in front of it is a bad save.
  • Pressure: movement plus one gun or oil. Call the loose ball before you fire. Two guns and no way back is a highlight, then a counter.

Change one slot at a time across several possessions. The gadget tier list is an editorial order of practice priority, not a developer ranking.

FAQ

Frequently Asked Questions

Are there Illegal Soccer codes?

No public code was verified, and checks through October 1, 2026 did not find a redemption menu. Strings from other Roblox soccer games do nothing here.

How many players are in a match?

Up to eight. Red and Blue each hold up to four.

What button kicks and what button passes?

The illustrated default is left click to kick, hold left click to charge, and right click to pass. The gear menu also has overlapping keyboard alternates. If your HUD differs, follow the HUD.

How do I get items during a match?

Touch the question-mark block. It gives you one item from the loadout you equipped. Guides disagree on whether that loadout is two slots or three, so count the buttons on your screen.

Is the Jetpack a 1% drop?

One September 6, 2026 guide says 1.0% and calls it Mythic. Other fan tables disagree and do not add up to 100%. Read the odds printed in the shop.